Gracefully tried to port CoD2 Dawnville to CoD1.
I only added DM TDM and SD as gametype as i usually do.
I will supply the source for Radiant soon, so you can play around with it and add more stuff if you want to.
How to install:
Copy "cod2_mp_dawnville.pk3" into: /main or /uo
Version: 1 - 23.11.2025
public release
Version: 2 - 11.12.2025
various fixes/ updates requested by codbase community
- changed plant models to xmodel/artillery_flakvierling
- bushsound at tree on grave near church window (rotated and scaled it)
- slippery banana jump (replaced patches with real brushes)
- slipery spot on church wall axis spawn (covered it with a less steep and sligthly bigger clip brush)
- small crack between wall and splash (filled in the wall)
- small crasks in fence in front of cafe (filled the fence)
- closed the right 2 windows on cafe
- b-jump now possible (changed the wall slighty s player can crouchwalk up it)
- arches jump now possible (axis side .. fixed with clip brushes)
- repositioned allies tank and apc for better hitboxes... (Tank better but APC still bad. It uses a shitty hitbox. I suggest to replace it with a different model)
- added northya 90 to worldspawn per default
- fixed a spawn which respawned you under the map (tdm)
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