it seems cod1 won't load a map if the pk3 filename starts by "mp_"
i don't understand because it's written it's based on gg_harbor but i notice no similar customizations between these two maps
But it's always really cool to discover modified mp_harbor versions, i hope you will continue to work on it
since the fps have an effect on the wait times, I made this script to use my com_maxfps value so you get the same rotation as I get
"cg_norender 1" is used so you can get the 333 fps even if your pc is not able to reach them when playing
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i don't understand because it's written it's based on gg_harbor but i notice no similar customizations between these two maps
But it's always really cool to discover modified mp_harbor versions, i hope you will continue to work on it
"cg_norender 1" is used so you can get the 333 fps even if your pc is not able to reach them when playing
If your server enables sv_pure, players shouldn't be able to join with this
codextended disables sv_pure even when you enable it, but not libcod1
BLS NOT USE